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	<title>Comments for FattyMoo's alfalfa patch</title>
	<atom:link href="http://www.fattymoo.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.fattymoo.com</link>
	<description>A bunch of cud I keep chewing.</description>
	<pubDate>Wed, 08 Sep 2010 18:43:54 +0000</pubDate>
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		<title>Comment on Thought of the day&#8230; by Patrick Rogers</title>
		<link>http://www.fattymoo.com/?p=17#comment-2411</link>
		<dc:creator>Patrick Rogers</dc:creator>
		<pubDate>Tue, 23 Oct 2007 22:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=17#comment-2411</guid>
		<description>I go crazy in the silence... crazy!!!</description>
		<content:encoded><![CDATA[<p>I go crazy in the silence&#8230; crazy!!!</p>
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		<title>Comment on The Undesirables - Customer Service by Brian 'Psychochild' Green</title>
		<link>http://www.fattymoo.com/?p=13#comment-902</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sat, 11 Aug 2007 01:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=13#comment-902</guid>
		<description>One time I had this employee that set up a blog, but didn't update it for, oh, over a year? :P

But, yeah, there's a lot of less sexy parts to running a game.  And, the trick is to get more information.  Of course, the further problem is that sometimes it's hard to pick out the schemers from the clueless.  Some person might have legitimately thought their Orc-Raper was purple, but they were thinking of a friend's, or maybe theirs was a dark blue they call "purple", etc.</description>
		<content:encoded><![CDATA[<p>One time I had this employee that set up a blog, but didn&#8217;t update it for, oh, over a year? <img src='http://www.fattymoo.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>But, yeah, there&#8217;s a lot of less sexy parts to running a game.  And, the trick is to get more information.  Of course, the further problem is that sometimes it&#8217;s hard to pick out the schemers from the clueless.  Some person might have legitimately thought their Orc-Raper was purple, but they were thinking of a friend&#8217;s, or maybe theirs was a dark blue they call &#8220;purple&#8221;, etc.</p>
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		<title>Comment on The Undesirables - Customer Service by Patrick Rogers</title>
		<link>http://www.fattymoo.com/?p=13#comment-893</link>
		<dc:creator>Patrick Rogers</dc:creator>
		<pubDate>Wed, 08 Aug 2007 22:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=13#comment-893</guid>
		<description>We have customer support here at my company and it's always hilarious to talk with those guys toward the end of the day.

One of my favorite stories from them involves a woman calling because she bought a mac product for a PC... pretty common call for us considering we port lots of Mac titles... but long story short, by the end of the phonecall, she's on with the director and just screaming "Bullshit" once about every fifteen seconds.

They sent her a copy of an old PC game.</description>
		<content:encoded><![CDATA[<p>We have customer support here at my company and it&#8217;s always hilarious to talk with those guys toward the end of the day.</p>
<p>One of my favorite stories from them involves a woman calling because she bought a mac product for a PC&#8230; pretty common call for us considering we port lots of Mac titles&#8230; but long story short, by the end of the phonecall, she&#8217;s on with the director and just screaming &#8220;Bullshit&#8221; once about every fifteen seconds.</p>
<p>They sent her a copy of an old PC game.</p>
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		<title>Comment on Emotion vs. Innovation by WorldIV &#187; Innovative Emotion</title>
		<link>http://www.fattymoo.com/?p=6#comment-215</link>
		<dc:creator>WorldIV &#187; Innovative Emotion</dc:creator>
		<pubDate>Sat, 03 Jun 2006 20:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=6#comment-215</guid>
		<description>[...] Fatty Moo wrote on the importance of Emotion as a means of increasing personal attachment to a game. I&#8217;m keenly interested in game features tha might engender emotion. [...]</description>
		<content:encoded><![CDATA[<p>[...] Fatty Moo wrote on the importance of Emotion as a means of increasing personal attachment to a game. I&#8217;m keenly interested in game features tha might engender emotion. [...]</p>
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		<title>Comment on The Importance of Avatars by FattyMoo</title>
		<link>http://www.fattymoo.com/?p=7#comment-18</link>
		<dc:creator>FattyMoo</dc:creator>
		<pubDate>Sun, 09 Apr 2006 23:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=7#comment-18</guid>
		<description>&lt;em&gt;Psychochild said: No, Second Life is a platform intending to make use of user-created content to create a compelling experience. Avatars are one part of that. &lt;/em&gt;

Well, I know that's what they're intending. =) The reality, I assume, is that not everyone who plays Second Life is as adept at creating content, so there must be a subset of users who simply log in for the social interaction.</description>
		<content:encoded><![CDATA[<p><em>Psychochild said: No, Second Life is a platform intending to make use of user-created content to create a compelling experience. Avatars are one part of that. </em></p>
<p>Well, I know that&#8217;s what they&#8217;re intending. =) The reality, I assume, is that not everyone who plays Second Life is as adept at creating content, so there must be a subset of users who simply log in for the social interaction.</p>
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		<title>Comment on The Importance of Avatars by Psychochild</title>
		<link>http://www.fattymoo.com/?p=7#comment-17</link>
		<dc:creator>Psychochild</dc:creator>
		<pubDate>Sun, 09 Apr 2006 23:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=7#comment-17</guid>
		<description>Be careful about taking your own experiences as universal.  I've talked to a number of people about avatars, and most people don't pay attention to them while chatting.  This isn't to say that some people don't read chat bubbles like you've said.  Other people also use voice chat, which doesn't necessarily require avatar interaction, either.

One of the problems with chat bubbles is that you don't get a sense of sequence like you do with a chat box.  Also, the log of a conversation will look more like a traditional chat box.

It's also important to realize that CoH has one of the most extensive avatar customization features in any game.  Looking at the different costumes is one of the attractions of the game.  It's interesting to see what people do in order to customize their characters.  Contrast this with most of the other games out there, where the avatar customization is much more limited and less interesting.

&lt;i&gt;I’m going to reply by asking, isn’t this essentially what Second Life is?&lt;/i&gt;

No, Second Life is a platform intending to make use of user-created content to create a compelling experience.  Avatars are one part of that.  Also, you can't necessarily export your avatars from SL to another world yet, which is one of the main appeals of the "avatar services" I refer to.  Also, Second Life hasn't turned a profit yet.  Not to say that it won't eventually be huge.

If you want to see an example of an avatar service like I'm talking about you can check out &lt;a href="http://www.meez.com/" rel="nofollow"&gt;Meez&lt;/a&gt;, which has gotten some attention lately.</description>
		<content:encoded><![CDATA[<p>Be careful about taking your own experiences as universal.  I&#8217;ve talked to a number of people about avatars, and most people don&#8217;t pay attention to them while chatting.  This isn&#8217;t to say that some people don&#8217;t read chat bubbles like you&#8217;ve said.  Other people also use voice chat, which doesn&#8217;t necessarily require avatar interaction, either.</p>
<p>One of the problems with chat bubbles is that you don&#8217;t get a sense of sequence like you do with a chat box.  Also, the log of a conversation will look more like a traditional chat box.</p>
<p>It&#8217;s also important to realize that CoH has one of the most extensive avatar customization features in any game.  Looking at the different costumes is one of the attractions of the game.  It&#8217;s interesting to see what people do in order to customize their characters.  Contrast this with most of the other games out there, where the avatar customization is much more limited and less interesting.</p>
<p><i>I’m going to reply by asking, isn’t this essentially what Second Life is?</i></p>
<p>No, Second Life is a platform intending to make use of user-created content to create a compelling experience.  Avatars are one part of that.  Also, you can&#8217;t necessarily export your avatars from SL to another world yet, which is one of the main appeals of the &#8220;avatar services&#8221; I refer to.  Also, Second Life hasn&#8217;t turned a profit yet.  Not to say that it won&#8217;t eventually be huge.</p>
<p>If you want to see an example of an avatar service like I&#8217;m talking about you can check out <a href="http://www.meez.com/" rel="nofollow">Meez</a>, which has gotten some attention lately.</p>
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		<title>Comment on Communities by Norin</title>
		<link>http://www.fattymoo.com/?p=5#comment-8</link>
		<dc:creator>Norin</dc:creator>
		<pubDate>Thu, 02 Feb 2006 21:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=5#comment-8</guid>
		<description>I want to second your inability to recreate the community feel of Meridian 59.  In that game, everyone is a person who had to be dealt with whether they be asshole or friend.  

In today's larger games, your guild and associates are people while the enemy realms and those you don't get along with are basically NPC's with organically evolving dialogue and reactions... at the end of the day, you can go to a different zone and avoid your aggressors because the world's so large you're likely to never see him again.  Or if he's actually a member of the group allowed to speak to you, there's the /ignore feature mixed with the same technique described above.

Some would say this change is a positive one, and I'd be inclined to agree had I not been through the forced community that was Meridian59.  I know I miss it.</description>
		<content:encoded><![CDATA[<p>I want to second your inability to recreate the community feel of Meridian 59.  In that game, everyone is a person who had to be dealt with whether they be asshole or friend.  </p>
<p>In today&#8217;s larger games, your guild and associates are people while the enemy realms and those you don&#8217;t get along with are basically NPC&#8217;s with organically evolving dialogue and reactions&#8230; at the end of the day, you can go to a different zone and avoid your aggressors because the world&#8217;s so large you&#8217;re likely to never see him again.  Or if he&#8217;s actually a member of the group allowed to speak to you, there&#8217;s the /ignore feature mixed with the same technique described above.</p>
<p>Some would say this change is a positive one, and I&#8217;d be inclined to agree had I not been through the forced community that was Meridian59.  I know I miss it.</p>
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		<title>Comment on Press is fun! by FattyMoo</title>
		<link>http://www.fattymoo.com/?p=3#comment-7</link>
		<dc:creator>FattyMoo</dc:creator>
		<pubDate>Fri, 27 Jan 2006 03:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=3#comment-7</guid>
		<description>Don't you work for one of those sites? =)

Don't worry, I haven't forgotten.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t you work for one of those sites? =)</p>
<p>Don&#8217;t worry, I haven&#8217;t forgotten.</p>
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		<title>Comment on Press is fun! by Grimwell</title>
		<link>http://www.fattymoo.com/?p=3#comment-6</link>
		<dc:creator>Grimwell</dc:creator>
		<pubDate>Fri, 27 Jan 2006 02:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fattymoo.com/?p=3#comment-6</guid>
		<description>Just don't you forget the project you agreed to with me! Talking to these 'other' sites! Pffft! It's almost like you want to get the word out about the value of your game or something!</description>
		<content:encoded><![CDATA[<p>Just don&#8217;t you forget the project you agreed to with me! Talking to these &#8216;other&#8217; sites! Pffft! It&#8217;s almost like you want to get the word out about the value of your game or something!</p>
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		<title>Comment on Hello world! by Grimwell</title>
		<link>http://www.fattymoo.com/?p=1#comment-5</link>
		<dc:creator>Grimwell</dc:creator>
		<pubDate>Fri, 27 Jan 2006 02:09:59 +0000</pubDate>
		<guid isPermaLink="false">#comment-5</guid>
		<description>You just had to go and use a different setup didn't you? :P</description>
		<content:encoded><![CDATA[<p>You just had to go and use a different setup didn&#8217;t you? <img src='http://www.fattymoo.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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